Flags & Permissions
This example will check if a flag was added before, remove a flag, and add another flag.
import tfagaming.projects.minecraft.homestead.flags.*;
// Getting global player flags from a region
long flags = region.getPlayerFlags();
// Add or remove a flag to/from flags
flags = FlagsCalculator.addFlag(flags, PlayerFlags.BREAK_BLOCKS);
flags = FlagsCalculator.removeFlag(flags, PlayerFlags.ELYTRA);
// Check if a flag is set
boolean isFlagSet = FlagsCalculator.isFlagSet(flags, PlayerFlags.INTERACT_ENTITIES);
Logger.info(isFlagSet ? "The flag is in ALLOW state" : "The flag is in DENY state");
// Update flags for the region's global player flags
region.setPlayerFlags(flags);
Player Flags
Global Player Flags:
The flags class is: PlayerFlags
Method of getting the flags:
region.getPlayerFlags();
Sub-Area Flags:
The flags class is: PlayerFlags
Method of getting the flags:
SerializableSubArea subArea = region.getSubArea("The Sub-area name");
subArea.getFlags();
World Flags
The flags class is: WorldFlags
Method of getting the flags:
region.getWorldFlags();
Member Flags
Player Flags:
The flags class is: PlayerFlags
Method of getting the flags:
OfflinePlayer player = ... // Getting a player (online or offline)
SerializableMember member = region.getMember(player);
member.getFlags();
Region Control Flags:
The flags class is: RegionControlFlags
Method of getting the flags:
OfflinePlayer player = ... // Getting a player (online or offline)
SerializableMember member = region.getMember(player);
member.getRegionControlFlags();
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